![]() ![]() Try your best to anticipate the range AFTER they move by comparing their movement range to your positions along with the entrap staff range. If they're not immediately in range when they run out and there's still a bit too many enemies up there for you to be comfortable risking a warp, simply retreat back out of range. It only took a few turns of Takumi and Ryoma to completely wreck the reinforcements and the Wyvern units that were already there coming down from the left (with the aid of some other units of course, support roles) and I just hard turtled it on the right until the Strategists came running down into range. I remember positioning my units on the very edge of the entrap staff ranges in sort of a zig-zag formation. If I remember correctly the entrap wielders will eventually leave their position at the top of the map and draw in closer, so if you turtle it out until that point you can knock off a majority of the reinforcements and then even if one does warp you, the danger is minimal. I didn't grind in Birthright either, I don't grind ever, not unless it's expected grinding (for example, the Villager class, or catching up piss poor units that you literally have to grind to make functional) so I'm not sure what your issue is without actually watching you play your own way since we're all different. I think the reason why birthright is giving me issues here is that i'm not grinding and I definitely prefer the unit types on conquest in comparison, i have never been a believer on "dodge is better then defense" Well i actually am doing this on hard, i did conquest hard on chapter 10 and that was pretty tough too. ![]() ![]() Not to mention RNG abuse is stupendously easy in those games. They were great games until you played them SO much you literally had guessing the RNG down to a science, which is entirely possible when the RNG isn't actually random and you can accurately guess the next set of numbers by adding in the numbers you just got in combat. I grew overtime (as in over 100+ play throughs of each game, been with FE for 13 years) to hate the older titles at times. Two numbers kind of breaks the system, not to mention how the game draws it's NEXT values isn't exactly random either. #FIRE EMBLEM FATES CHAPTER 25 DOWNLOAD#I encourage you to download an RNG viewer for the GBA titles during emulation just so you can physically witness how bullshit the RNG in those games actually was. In older FE titles low %'s were screwed because of true hit, which conditions you to false percentages because you'd rarely see 40% hit chance enemies ACTUALLY hit, but you'd see 75%+ hit chances land nearly every time. You can get 50 crits in a row on a 2% chance. Using confirmation bias to choose to remember only the times when enemies hit you on low odds will warp your perspective. Even a 10% hit chance still hits 1 in 10 times, and it's not always 1 in 10, just like how flipping a coin can yield heads ten times in a row. There's no true hit bullshit or easily predicting/manipulating the RNG like you could do in older games. ![]() The majority of Hoshido characters rely on dodging to avoid getting killed, and with Fates' famously finicky RNG this can be a problem.īy finicky do you mean accurate? This is one of the first FE games to have an RNG where 50% is actually 50%. Late game Birthright is honestly kind of BS because of how everything ends up playing out. Both Legendaries are in my opinion good but far from necessary to beat the game because C26 is a 1-turn, C27 a Ryoma solo and Endgame a 1-turn. The Sorcerors had the best hit rates on him and it was still just ~20%.Ĭhest items are the Pursuer(S-rank Bow), a Grand Festal, Boots and the Waterwheel (S-rank Lance). Getting Entraped in the middle section was actually pretty safe because Yato gives +10 Avoid and you can pair Corrin up with someone like Jacob for another +15. After that, everybody rushed into the middle section and my Avatar carved a way for Ryoma to kill Iago. Everybody else took out the middle Generals with Sting Shuriken and I let Corrin get Entrap chained into the middle section of the map just to activate the DV. Ryoma with a lot of tonics and rallies goes to the right and kills enemies until the reinforcements stop, a very beefy Silas goes to the left with a Beastkiller and basically stays there for the rest of the map. ![]()
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